https://dlnext.acm.org/doi/pdf/10.1145/3294109.3301256?download=true https://vimeo.com/297397499

  • In the context of music performance, VR headsets (HMDs) that hinder expression using the whole body are not ideal.

  • However, VR also has its usefulness.

    • It provides real-time tracking, among other things.
  • Using the base station of Vive, the position of the controller is tracked, and collision detection occurs when it gets close to real-world objects/areas.

    • No VR HMD is worn.
  • When a collision occurs, a new sound is added to the music loop.

  • It is also possible to perform by throwing the controller and hitting the ceiling area.

  • This enables dynamic performances using the whole body.

  • Thoughts:

    • It seems that there are limitations to expression with just two controllers. It would be more promising if we could use multiple controllers with Vive trackers.
    • Since we are already in the digital world, how about remote performances involving multiple people?